Post by Finch on Dec 8, 2020 0:28:38 GMT
Health
In Remnants, HP are used to provide a numerical representation for a character’s physical state. All characters have two values related to HP: Current HP and Max HP.
Max HP is a numerical representation of when a character is at full strength and in good health. This number is variable, and stronger, older characters will have higher Max HP values--indicating that they can sustain more damage before it becomes serious. Max HP is calculated with the following formula.Constitution (CON) * Character Age = Max Health Points
Current HP is a variable, changing whenever a character is injured or otherwise harmed. When a character is at full strength and in good health, their Current HP will be equal to their Max HP.
Of course, HP is not a perfect description of a character’s health. It is simply a representation. In roleplay, characters will generally sustain actual, specific injuries, rather than simply being “injured.” However, a character’s HP is a useful tool to determine how injured a character is, in a general sense. The following table describes reference points for the in-roleplay meaning of HP. These descriptions are intended to describe a character’s state outside of combat-- many of these effects are negated in combat due to the presence of adrenaline.
As your characters lose HP, be sure to change this number on your profile. This can be done under Edit Profile -> Personal.
HP (As Percentage of Max HP) | Description |
100% | The character is healthy, and without any wounds. While they may have scars from former injuries, they are currently in their best physical state. |
75% | The character has sustained light injuries. They may have a slight limp if their legs were damaged, and they likely need medical care. However, they are not in life-threatening danger due to their injuries. The character is likely in some pain. |
50% | The character has sustained serious injuries. They need medical care to prevent their wounds from getting worse. Though they will need it eventually, they can survive for some time without this care. The character has lost blood, and may have sustained blows to the head. They likely have impaired motor functions, but their mental faculties are intact. However, they are in quite a deal of pain. |
25% | The character has sustained serious injuries, and needs immediate medical care. Without it, they will bleed out. They are either in a massive amount of pain, or are too out of it to feel anything at all. They cannot walk without help, and are confused and lethargic |
Bleeding
Once combat is resolved, injuries sustained from the fight do not simply disappear. While more major injuries may have a lasting impact in roleplay, even minor injuries can be dangerous in the moments immediately following combat. In fact, more combat-related deaths in Remnants are related to blood-loss following combat, rather than the combat engagement itself.
Immediately upon exiting combat, if a character has lower than 50% of their total HP, they are considered to be bleeding (or bloodied, as it is occasionally referred to as.) When a character is bleeding, they lose 5% of their max HP for every post that they are bleeding. This includes both posts made about the character, and posts made by others. Bleeding will continue until a character’s bleeding is staunched.
Immediately upon exiting combat, if a character has lower than 50% of their total HP, they are considered to be bleeding (or bloodied, as it is occasionally referred to as.) When a character is bleeding, they lose 5% of their max HP for every post that they are bleeding. This includes both posts made about the character, and posts made by others. Bleeding will continue until a character’s bleeding is staunched.
Healing
Healing is a special type of roll, used to aid another character who is injured. The formula for this roll is as follows.
If the result is 10 or above, the action is succeeded. If the character being healed is bleeding, a successful healing roll will staunch their bleeding. Otherwise, a healing roll will restore an amount of HP equal to the final result of the roll to the character being healed. A character may heal themself provided that they are conscious.
Initial Roll + Intelligence (INT) + Applicable Skill Modifier = Final Result
If the result is 10 or above, the action is succeeded. If the character being healed is bleeding, a successful healing roll will staunch their bleeding. Otherwise, a healing roll will restore an amount of HP equal to the final result of the roll to the character being healed. A character may heal themself provided that they are conscious.
If the result of a healing roll is 9 or below, the healing attempt is considered failed, and an amount of HP equal to the final result of the roll is subtracted from the HP of the character being healed.
In the event where bleeding is being staunched, only the Emergency Medicine skill is considered applicable. In other cases, all healing skills are considered applicable.
Once a character is stabilized, and is no longer at risk of death due to their injuries, they will begin to heal over time. If a character is able to rest and recover, they will regain HP at a rate of 5% of their max HP per real-life day, until their current HP is equal to their max HP.
Death
Before the outbreak, death was a concept reserved for family pets, grandparents, and famous people. Then, the world fell apart.
In Remnants, death is a reality that is faced daily by the residents of Seattle. Every survivor has lost someone, if not everyone. Even the flesh-hungry creatures roaming the streets are a constant reminder--a reminder that those monsters were, once, people.
They were there, and then they were gone.
They were there, and then they were gone.
For the kids of Seattle, whose lives are dominated by the need to survive, death is a constant fixture of life. Any scavenging mission, patrol, or even walk around the block could easily be the last thing one ever does.
If a character, at any point, reaches 0 HP, they have died. Unlike some more fantasy-oriented RPGs, Remnants does not utilize a system of death saves or other attempts to resist such a fate. 0 HP is the threshold at which a character’s body can no longer continue to function.
If a character, at any point, reaches 0 HP, they have died. Unlike some more fantasy-oriented RPGs, Remnants does not utilize a system of death saves or other attempts to resist such a fate. 0 HP is the threshold at which a character’s body can no longer continue to function.
Upon reaching 0 HP, you may make one last post as that character, showing their final moments. Of course, even once a character has died, instances before their death can be roleplayed.