Post by Finch on Dec 11, 2020 8:49:24 GMT
⁂ Bubble (City Council)
⁂ A bubble of force is created around a small object. Any object that can reasonably be held in a fist can be surrounded by a bubble. This bubble exists only as long as the caster(s) is/are concentrating on it. The bubble is about as strong as steel, and thus cannot be broken by bare hands.
⁂ This is a relatively simple spell, and has a difficulty rating of 15.
⁂ A bubble of force is created around a small object. Any object that can reasonably be held in a fist can be surrounded by a bubble. This bubble exists only as long as the caster(s) is/are concentrating on it. The bubble is about as strong as steel, and thus cannot be broken by bare hands.
⁂ This is a relatively simple spell, and has a difficulty rating of 15.
⁂ Barrier (City Council)
⁂ A bubble of force is created around a person or group of people. A maximum of 5 people can be protected using this spell. This bubble exists only as long as the caster(s) is/are concentrating on it. The bubble is about as strong as steel, and thus cannot be broken by bare hands.⁂ This is a somewhat difficult spell, and has a difficulty rating of 50.
⁂ Force Field (City Council)
⁂ A bubble of force is created around an area that is no larger than 1000 square feet. This is a very difficult spell, and can only be cast by a large group. This bubble exists only as long as the caster(s) is/are concentrating on it. The bubble is about as strong as steel, and thus cannot be broken by bare hands
⁂ This is an extremely difficult spell, and has a difficulty rating of 175.
⁂ Weaponsmith (Legion)
⁂ A weapon is created out of seemingly thin air. The specific weapon is chosen by the caster, and does not need to be a traditional weapon. For example, this spell could be used to create a brick or a broken bottle. Explosives or electronic devices cannot be created with this spell. This weapon exists only as long as the caster(s) is/are concentrating on it. The weapon is about as strong as steel, and thus cannot be broken by bare hands.
⁂ This is a relatively simple spell, and has a difficulty rating of 15.
⁂ Enhance Ability (Legion)
⁂ Someone’s natural combat abilities are enhanced, including the ability to strike, dodge, aim, and anything else associated with melee or ranged combat. This only applies to one combatant, regardless of how many casters are present. This enhancement exists only as long as the caster(s) is/are concentrating on it. Those under this enhancement have a +8 to all combat rolls.
⁂ This is a somewhat difficult spell, and has a difficulty rating of 50.
⁂ Invincibility (Legion)
⁂ Someone is rendered briefly invincible. In this state, they are unable to be hit or damaged. Even if hit, all weapons will simply bounce off. This spell is extremely difficult to cast, and some even doubt that it exists at all.
⁂ This is an extremely difficult spell, and has a difficulty rating of 175.
⁂ Lucid Dreaming (Pacifics)
⁂ Someone gains the ability to walk in their own dreams consciously, thus gaining knowledge about their own state of mind, among other things, such as noticing a detail in a scene that they had not previously noticed. This spell is usually only casted on ones self, but it does not have to be.
⁂ This is a relatively simple spell, and has a difficulty rating of 15.
⁂ Divination (Pacifics)
⁂ Through magical means, someone is given visions of the future. These visions are vague, and consist of a few quick images flashing by. However, through them, small bits of knowledge about the future may be gleaned. Visions are seen by all casters. A character casting this spell may privately message staff in order to receive knowledge about future events.
⁂ This is a somewhat difficult spell, and has a difficulty rating of 50.
⁂ Dream Walking (Pacifics)
⁂ Someone or a group to people (up to 5) gains the ability to walk in the dreams of a chosen other person. They grant dream lucidity to the person who they choose to walk in the dreams of, and to themselves. Those in a dream space are able to manipulate the dream to their will.
⁂ This is an extremely difficult spell, and has a difficulty rating of 175.
⁂ Quell Beast (Pasture Kids)
⁂ The caster(s) gain(s) the ability to calm a nervous or panicking animal. This can be an animal of any species, domestic or wild. This spell can also be used to induce sleep in an animal. Physical contact with the animal is not required for this spell, but some say that it helps.
⁂ This is a relatively simple spell, and has a difficulty rating of 15.
⁂ Speak to Animals (Pasture Kids)
⁂ The caster(s) gain(s) the ability to communicate with an animal in English (or any other language that the caster(s) speak(s)). The animal does not gain any intelligence beyond what it already had, and will thus not be able to communicate complex information. Those who are not casting the spell will view that the caster(s) is/are speaking human language, while the animal is speaking as it usually would (barking, meowing, neighing, etc.)
⁂ This is a somewhat difficult spell, and has a difficulty rating of 20.
⁂ Stampede (Pasture Kids)
⁂ An animal or group of animals of the caster’s choosing begins to stampede in a direction decided by the caster. Stampeding animals will attempt to stay in this direction, but may divert from it if their path is interrupted. This spell only starts a stampede, controlling the stampeding animals must be done separately.
⁂ This is a somewhat difficult spell, and has a difficulty rating of 50.
⁂ Dominate Person (Pasture Kids)
⁂ Many say that this spell does not exist--after all, how could it, and especially in the hands of the tree-hugging Pasture Kids? However, it certainly exists. This spell allows the caster(s) to control a person of their choice for as long as their concentration lasts. This includes controlling their movement, speech, and all actions that a human can perform. Afterwards, this person will not have any memory of the incident, or of anything else, leaving them with amnesia.
⁂ This is an extremely difficult spell, and has a difficulty rating of 175.
⁂ Hide Object (Jackals)
⁂ An object of the caster(s)’s choosing is hidden from others. Only objects that could reasonably be held in a hand may be hidden. The object can still be seen by the caster(s). It is only hidden from view, and may be felt or held, even while invisible. The object only remains visible as long as the caster(s) are concentrating on it.
⁂ This is a relatively simple spell, and has a difficulty rating of 15.
⁂ Prestidigitation (Jackals)
⁂ The caster(s) create(s) a minor illusion. This can involve any of the senses, and is not restricted to being visual or auditory. This illusion only exists as long as the caster(s) is/are concentrating on it. Common illusions may include the sound of rain or creating a flurry of sparks. The illusion disappears for any who are aware that it is an illusion.
⁂ This is a somewhat difficult spell, and has a difficulty rating of 25.
⁂ Invisibility (Jackals)
⁂ Someone or a group of people (up to 5) is rendered completely hidden from view. This hides them from view, however, they can still be felt or heard. The invisibility lasts only as long as the caster(s) is/are concentrating on it.
⁂ This is an extremely difficult spell, and has a difficulty rating of 175.
⁂ Enhance Ability (Boardwalk Kids)
⁂ Someone’s natural ability to do something is briefly enhanced. This spell may only target a specific Ability (Strength, Speed, Charisma, etc.) This enhancement lasts only as long as the caster(s) is/are concentrating on it. Characters under enhancement receive +4 to the chosen ability. This does not apply to skills, as skills involve specialized knowledge.
⁂ This is a relatively simple spell, and has a difficulty rating of 15.
⁂ Heighten Abilities (Boardwalk Kids)
⁂ The abilities of a person or group of people (up to five) are heightened by a significant degree. This enhancement lasts only as long as the caster(s) is/are concentrating on it. Characters under enhancement receive +4 to all abilities. This does not apply to skills, as skills involve specialized knowledge.
⁂ This is a somewhat difficult spell, and has a difficulty rating of 50.
⁂ Grant Skill (Boardwalk Kids)
⁂ Through magical means, advanced knowledge unknown to someone is granted to them. Through this skill, a character can briefly be granted Master (+8) level in a skill. Caster(s) is/are not required to have any knowledge of this skill.
⁂ This is an extremely difficult spell, and has a difficulty rating of 175.