Post by spookcat on Aug 13, 2020 7:20:43 GMT
Ace
Legion
Leader
Pronouns: He/Him
Age: 16
Age: 16
32 HP
54 Pts
54 Pts
Appearance
Ace is 6'3, and has a tired air of perseverance. His hair is a fluffy half-black half-white mess and his eyes are a blazing orange.
He wears:
-A leather jacket with two small spades stitched into the front, and a large ace of spades stitched into the back.
-A denim sweater under the jacket.
-A white inside-out cat shirt.
-Jeans
-Black leather boots
-Black leather finger-less gloves.
(He hopes the combination of leather and denim will prevent zombies from breaking skin.)
He's not fond of the outfit, but it's what he thinks works best for the... environment he lives in. Its not a rare occurrence for him to get a little overheated because of it though.
He wears:
-A leather jacket with two small spades stitched into the front, and a large ace of spades stitched into the back.
-A denim sweater under the jacket.
-A white inside-out cat shirt.
-Jeans
-Black leather boots
-Black leather finger-less gloves.
(He hopes the combination of leather and denim will prevent zombies from breaking skin.)
He's not fond of the outfit, but it's what he thinks works best for the... environment he lives in. Its not a rare occurrence for him to get a little overheated because of it though.
Backstory
Before the outbreak and... Shenanigans, Ace lived as a fairly normal kid with a fascinated obsession with the earth. Specifically, how interconnected everything on it was. The garden he'd created back in Ohio was something to behold, as he had incorporated a large variety of local plants in with his vegetables, berries, and fruit trees. Unfortunately he couldn't keep it for long as his family had moved to Seattle for work two years before the outbreak. When the outbreak did occur, there wasn't any surprise that he joined the Pasture. Whenever he wasn't tending to the plants or sitting around reading a book, he would do his best to educate everyone else on the intricacies of the earth.
Of course... that too didn't last for long.
It was meant to be a quick trip. Get to the pacfics, see if they had any medical supplies, get back. There weren't supposed to be any zombies on this route. There weren't supposed to be any traps on this route.
But fate doesn't care about the preconceived notions of a naive child. Fate only cares about what must be.
The bear trap bites mercilessly into his leg, and his scream of pain becomes his death sentence. Starving zombies that had been idly wandering the alleys were lured by his cry and quickly closed in on their newest victim
Then the victim wakes up in his bed, several years younger than he should be, and the calendar on the wall reads August 15th, 2017.
____________________________________
Of course... that too didn't last for long.
It was meant to be a quick trip. Get to the pacfics, see if they had any medical supplies, get back. There weren't supposed to be any zombies on this route. There weren't supposed to be any traps on this route.
But fate doesn't care about the preconceived notions of a naive child. Fate only cares about what must be.
The bear trap bites mercilessly into his leg, and his scream of pain becomes his death sentence. Starving zombies that had been idly wandering the alleys were lured by his cry and quickly closed in on their newest victim
Then the victim wakes up in his bed, several years younger than he should be, and the calendar on the wall reads August 15th, 2017.
____________________________________
(Gained before the overhaul)
Hidden Passive Magic: Rewind
Whenever he dies he gets sent back to an entirely random point in his life. After a death he could wake up minutes before it happened or as an infant. Luckily he hasn't woken up as a baby yet, but he's gotten close a few times.
When he dies, a few seconds will pass before his body emits a bright golden light before disapearing. Upon his awakening, the same light will shine through his veins and through his deathscars. He'll wake up with this golden light in his eyes and the sound of a ticking clock. Deathscars are not visible past this event unless a blacklight is used.
Run: 8
Deaths: 17
Ace classifies 'runs' as times he wakes up before the outbreak.
Whenever he dies he gets sent back to an entirely random point in his life. After a death he could wake up minutes before it happened or as an infant. Luckily he hasn't woken up as a baby yet, but he's gotten close a few times.
When he dies, a few seconds will pass before his body emits a bright golden light before disapearing. Upon his awakening, the same light will shine through his veins and through his deathscars. He'll wake up with this golden light in his eyes and the sound of a ticking clock. Deathscars are not visible past this event unless a blacklight is used.
Run: 8
Deaths: 17
Ace classifies 'runs' as times he wakes up before the outbreak.
Personality
Ace has been found to be completely hesitant, or even downright stubborn to reveal anything about himself. This stubbornness even reaches as far as his name, causing the faction to start calling him "Ace" in reference to the pattern on his jacket. The only thing he hasn't refused to give out are his pronouns.
____________________________________
-Thinks "Any knowledge gained is worth a death or two." and "Self preservation is a game and i'm winning." are statements that can and should coexist.
-Has a hard time not getting attached, so he refuses to let people in that he isn't already attached to.
-People he's attached to have an easier time getting him to spill information.
-Likely has autism but is undiagnosed.
-He's also Demiromantic Asexual.
____________________________________
-Thinks "Any knowledge gained is worth a death or two." and "Self preservation is a game and i'm winning." are statements that can and should coexist.
-Has a hard time not getting attached, so he refuses to let people in that he isn't already attached to.
-People he's attached to have an easier time getting him to spill information.
-Likely has autism but is undiagnosed.
-He's also Demiromantic Asexual.
Ability | Ability Score | Ability Cap |
Adjustment (ADJ) | 4 | 8 |
Agility (AGY) | 2 | 8 |
Awareness (AWR) | 2 | 8 |
Charm (CHM) | 2 | 8 |
Constitution (CON) | 2 | 8 |
Intelligence (INT) | 5 | 8 |
Speed (SPD) | 2 | 8 |
Strength (STR) | 1 | 8 |
Skill Name | Spear | Agriculture | Leadership |
Skill Level | 3 | 1 | 2 |
Advantage Name | Passive Magic | --- |
Description | Passive Magic - The character's abilities manifest as a constant effect rather than in the form of spells. When taking this advantage, the character loses the ability to cast spells, instead gaining a unique ability which must be approved by staff. Staff must review and accept the specific ability requested. | --- |